A few days ago, news broke that a big number of “high-level game development sources” have claimed the PlayStation 4 is around 50 percent faster than the Xbox One, with the difference being both “significant” and “obvious”.
The days that followed seem to be filled with various PS fanboy’s screaming “Told ya so!” to Xbox fans.
The site Edge conducted the interviews with anonymous industry insiders, who most of whom agreed that the memory reads on the PS4 are indeed 50% quicker, with the Ps4’s processor, the Arithmetic Logic Unit, also being about 50% faster.
According to the reveal from Edge:
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.
Now Microsoft has issued this response to Kotaku:
“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves.”
While this could simply be more of the same we have come to expect from this console war, and indeed it could all be premature, this is just another addition to the long list of “Bad PR” that Microsoft has to deal with and what others are considering another win for Sony.