﻿{"id":37564,"date":"2021-05-05T13:52:25","date_gmt":"2021-05-05T20:52:25","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=37564"},"modified":"2021-05-05T13:52:30","modified_gmt":"2021-05-05T20:52:30","slug":"review-el-hijo-a-wild-west-tale-on-ps4","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=37564","title":{"rendered":"[Review] &#8220;El Hijo &#8211; A Wild West Tale&#8221; on PS4"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT-1024x576.png\" alt=\"\" class=\"wp-image-37565\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT-1024x576.png 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT-300x169.png 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT-768x432.png 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT-1536x864.png 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EHAWWT.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Handy Games<\/strong> has delivered a simple but fun <strong>stealth game<\/strong> with <strong><em>El Hijo &#8211; A Wild West Tale<\/em><\/strong>. There&#8217;s nothing groundbreaking going on under the hood of the game, but it manages to work for what the team was going for here. Lighthearted stealth mechanics with little pressure make for a nice pairing to its more childlike, <strong>cartoony art style<\/strong>. Wrapping the whole package up in a <strong>Western<\/strong> setting only makes for an even more pleasant experience overall for this <strong>family-friendly indie<\/strong> title.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"725\" height=\"1024\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH1-725x1024.png\" alt=\"\" class=\"wp-image-37566\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH1-725x1024.png 725w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH1-212x300.png 212w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH1-768x1085.png 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH1.png 1049w\" sizes=\"auto, (max-width: 725px) 100vw, 725px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Narrative<\/strong>, while present, is somewhat arbitrary in <em>El Hijo<\/em>. The <strong>story<\/strong> revolves around the titular &#8220;el hijo&#8221; and his <strong>mother<\/strong>, who lost their home and become separated. Gamers take turns playing as both mother and <strong>son<\/strong> in the pair&#8217;s united quest at reunification in the Western world. Seeing the story play out, however, can be somewhat hard to grasp. There is no discernible <strong>dialogue<\/strong> in either the gameplay or the various <strong>cutscenes<\/strong> to help players&#8217; understanding, relying purely on visual <strong>storytelling<\/strong> alone. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2-1024x576.jpeg\" alt=\"\" class=\"wp-image-37567\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH2.jpeg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Environmental<\/strong> storytelling does help to piece some things together, as a corrupt <strong>battle<\/strong> in the vein of <strong>cops and robbers<\/strong> fills most of the run-time, but it still leaves some questions somewhat murky. Both sides have rounded up <strong>children <\/strong>to use for various kinds of slave labor, and who, in addition to <strong>monk<\/strong>s, will all look to recapture them, if at all possible. The story, therefore, is left with two possible, albeit unclear options for the mother-son separation: either the single mother was in some sort of <strong>financial<\/strong> or <strong>legal trouble<\/strong>, or there is some kind of rather dark <strong>human trafficking<\/strong>-type element taking place involving the children, or perhaps both.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-1024x576.jpeg\" alt=\"\" class=\"wp-image-37568\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH3-2048x1152.jpeg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">On a lighter note, the game&#8217;s <strong>visuals<\/strong> are always a treat to behold. Everything from the <strong>character designs<\/strong>, to character <strong>animations<\/strong>, and every single environment feels like it came right out of a Saturday morning cartoon. Soft, rounded edges are almost everywhere you look from the dark and dreary <strong>caverns<\/strong> to the plethora of <strong>campsites<\/strong> and <strong>hideouts<\/strong> of the various <strong>enemies<\/strong>. The game&#8217;s charm really shines in the more claustrophobic levels with limited <strong>lighting<\/strong>. Not only do the character models and <strong>props<\/strong> have some gorgeous <strong>shading<\/strong> from the overhead light sources, but the dynamic <strong>brightness<\/strong> adds even more fun <strong>animations<\/strong> most of the time. Enemies are more likely to be seen <strong>strolling<\/strong> around singing or humming on their <strong>routes<\/strong> in these sections, and will comically react as they check on a light source you damage in your <strong>sneaky journey<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4-1024x576.jpeg\" alt=\"\" class=\"wp-image-37569\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH4.jpeg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>gameplay<\/strong> is perhaps the shiniest jewel here. Avoiding <strong>capture<\/strong> is no small task on a first <strong>play-through<\/strong>. During the course of the roughly <strong>ten-hour<\/strong> <strong>campaign<\/strong>, players slowly start to acquire new <strong>tools<\/strong> like a <strong>slingshot<\/strong>, <strong>wind-up toys<\/strong>, and some speedy <strong>sandals<\/strong>, all to aid in <strong>maneuvering<\/strong> around the villains&#8217; vision fields. The player <strong>combats<\/strong> their enhanced sights by constantly using their trusty <strong>dove companion<\/strong> to scope out even more of the <strong>map<\/strong>. After planning a few more meters of their <strong>path<\/strong>, gamers then are left to decide between <strong>hiding<\/strong> in <strong>scenery<\/strong> like <strong>pots<\/strong> and under <strong>tables<\/strong> or creating <strong>distractions<\/strong> to remove or reorient an enemy for a short time window. Opening new paths by destroying <strong>crates<\/strong> and pottery tends to be the easiest option, but the young <strong>protagonist<\/strong> can sometimes be nimble enough to <strong>outrun<\/strong> an enemy after being spotted. But whatever the player chooses to do, there are almost always alternative <strong>methods<\/strong> that can and should be explored to undermine their foes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5-1024x576.jpeg\" alt=\"\" class=\"wp-image-37571\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH5.jpeg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, the <strong>sound department<\/strong> is a bit of a mixed bag. On one hand, the <strong>sound effects<\/strong> are all very well done. <strong>Alerts<\/strong>, <strong>objects breaking<\/strong>, <strong>tools<\/strong> being used, and some <strong>animal noises<\/strong> all appropriately fit the animated theme of the visuals. On the other hand, the <strong>music<\/strong> can be somewhat hit-or-miss. The gameplay <strong>score<\/strong> is appropriately structured for whatever is happening on screen- sneaky moments feel <strong>suspenseful<\/strong>, the more somber and introspective moments have a <strong>sadder tone<\/strong>. The issue here is in what the <strong>cutscenes <\/strong>bring to the surface- this is a Western game, and aside from occasional <strong>action-heavy<\/strong> moments in those scenes, there are little to no Western-inspired <strong>tracks<\/strong> present for the rest of the <strong>campaign<\/strong>. On the whole, this factor does little to detract from the game but just felt like a huge missed opportunity, considering how much the game gets right otherwise.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6-1024x576.jpeg\" alt=\"\" class=\"wp-image-37572\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH6.jpeg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Where the music falls a little flat, <strong>replayability<\/strong> lands perfectly. <strong>Trophies<\/strong> are <strong>awarded<\/strong> for completing different <strong>levels<\/strong> and <strong>challenges<\/strong>, just adding more to one&#8217;s desire to <strong>creatively conquer<\/strong> each and every level. Collecting enough trophies <strong>unlocks<\/strong> more and more <strong>concept art<\/strong> to go through, but the fun is in the creativity and <strong>challenge<\/strong> of earning the trophies. Hitting <strong>chickens<\/strong> with rocks, making it through a level completely <strong>unseen<\/strong>, and navigating other levels without some much-needed tools are just some of the many ways the game encourages them to see their <strong>stages<\/strong> from a new angle. If there were anything to improve upon when revisiting a level, Handy Games should absolutely consider <strong>patching<\/strong> in an option for the player to use all of their tools for any given level they replay.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7-1024x576.jpeg\" alt=\"\" class=\"wp-image-37573\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7-1024x576.jpeg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7-300x169.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7-768x432.jpeg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7-1536x864.jpeg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/05\/EH7.jpeg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>El Hijo<\/em> is absolutely worth picking up, despite some of its shortcomings. A natural charm fills most corners of this family-friendly stealth game. Different music choices and excluding dialogue may be choices that hindered it in the long run, but the game&#8217;s <strong>accessibility <\/strong>and overall replay value more than makeup for the difference. For only having a roughly seven to ten-hour campaign, the team at Handy Games packed a lot of <strong>heart<\/strong> into this <strong>whimsical<\/strong>, Wild West tale.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">  <\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nSee our reaction to Handy Games&#8217; top-down stealth game, &#8220;El Hijo.&#8221;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=37564\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo; &#8220;El Hijo &#8211; A Wild West Tale&#8221; on PS4&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":100,"featured_media":37566,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[24,15,20],"tags":[5212,5213,5200,577,578,5205],"class_list":["post-37564","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-reviews","category-videogames-2","tag-el-hijo","tag-el-hijo-a-wild-west-tale","tag-handygames","tag-review","tag-reviews","tag-stealth-games","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[Review] &quot;El Hijo - A Wild West Tale&quot; 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