﻿{"id":36978,"date":"2021-03-30T15:46:01","date_gmt":"2021-03-30T22:46:01","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=36978"},"modified":"2021-06-15T14:09:14","modified_gmt":"2021-06-15T21:09:14","slug":"cyberpunk-2077-1-2-patch-update-is-now-live-on-pc-and-consoles","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=36978","title":{"rendered":"&#8220;Cyberpunk 2077&#8221; 1.2 Patch Update Is Now Live On PC And Consoles"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7-1024x576.jpg\" alt=\"\" class=\"wp-image-36979\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7-1024x576.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7-1536x864.jpg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/03\/Cyborg-7.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The 1.2 patch update for <strong><em>Cyberpunk 2077<\/em><\/strong> is now live and includes hundreds of fixes and changes to the game. The update launched last night and although it doesn&#8217;t fix every issue, it does touch up the game quite a bit. Included with all of the fixes, the game now supports raytracing on <strong>AMD <\/strong>graphics cards. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The patch was announced in a Tweet by the official Cyberpunk 2077 Twitter, you can check out the tweet below:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Patch 1.2 for Cyberpunk 2077 is now live on PC and consoles! A version for Stadia will follow later this week. <br>The list of changes for this update is available here: <a href=\"https:\/\/t.co\/gbDIp90CXG\">https:\/\/t.co\/gbDIp90CXG<\/a> <a href=\"https:\/\/t.co\/gt64a8DPzW\">pic.twitter.com\/gt64a8DPzW<\/a><\/p>&mdash; Cyberpunk 2077 (@CyberpunkGame) <a href=\"https:\/\/twitter.com\/CyberpunkGame\/status\/1376571200596492296?ref_src=twsrc%5Etfw\">March 29, 2021<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The patch was supposedly going to release a lot sooner, but due to the cyberattack that <strong>CD Projekt Red<\/strong> experienced, the update was delayed. Even though the game still isn&#8217;t listed on the <strong>PlayStation Store<\/strong>, CDPR will soon begin working the Next-Gen Update for the game that will release later this year. You can check out the list of changes in the 1.2 patch below:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Gameplay<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>The NCPD spawn radius for when the player commits a crime has been increased.<\/em><\/li><li><em>New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.<\/em><\/li><li><em>Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.<\/em><\/li><li><em>Unstuck Rocking\/Rotating feature added to all vehicles. Use Left Stick or A\/D W\/S or LShift\/LCtrl to engage rocking and rotating to stuck\/beached vehicles to try and free them.<\/em><\/li><li><em>Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.<\/em><\/li><li><em>Fixed an issue where aiming while under the effect of the &#8220;Berserk&#8221; cyberware moved the crosshair with no input from the player.<\/em><\/li><li><em>Adjusted fire rate of the helicopter turret in\u00a0Love Like Fire.<\/em><\/li><li><em>Police vehicles will no longer immediately despawn after getting into Kerry&#8217;s car during\u00a0Rebel! Rebel!<\/em><\/li><li><em>Fixed an issue where Projectile Launch System had no cooldown.<\/em><\/li><li><em>Bump reaction for friendly NPCs has been disabled.<\/em><\/li><li><em>Fixed an issue where grappled enemies played voice lines as if the player bumped into them.<\/em><\/li><li><em>Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.<\/em><\/li><li><em>Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights<\/em><\/li><li><em>It is no longer possible to perform Gorilla Arms finishers against civilians.<\/em><\/li><li><em>Fixed an issue where V could get pushed too far by a speeding vehicle.<\/em><\/li><li><em>If V picks up a body containing a quest item, the item will now be automatically added to the inventory.<\/em><\/li><li><em>Fixed an issue where a civilian running from a driving player could react incorrectly.<\/em><\/li><li><em>Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.<\/em><\/li><li><em>Improved jacking in interactions with forklifts.<\/em><\/li><li><em>Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.<\/em><\/li><li><em>Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.<\/em><\/li><li><em>Fixed an issue where Breach Protocol was not working correctly against Sasquatch.<\/em><\/li><li><em>Fixed an issue preventing Placide from being taken down in stealth.<\/em><\/li><li><em>Short Circuit quickhack&#8217;s damage over time will no longer finish off defeated enemies.<\/em><\/li><li><em>Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.<\/em><\/li><li><em>Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.<\/em><\/li><li><em>V can no longer use consumables in situations where scene context would not support it.<\/em><\/li><li><em>Clothing vendors now sell items more suitable for the location.<\/em><\/li><li><em>Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.<\/em><\/li><li><em>The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.<\/em><\/li><li><em>Reduced amount of higher quality crafting components needed to craft iconic items.<\/em><\/li><li><em>Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.<\/em><\/li><li><em>Data is now correctly displayed when scanning the Militech Manticore AV.<\/em><\/li><li><em>Fixed the prompt on an unavailable Vehicle door that said &#8220;Locked []&#8221;.<\/em><\/li><li><em>Fixed an issue where dumping a body in the trunk started the vehicle&#8217;s engine.<\/em><\/li><li><em>Fixed an issue where NPCs turning the steering wheel broke their upper body animations.<\/em><\/li><li><em>Gorilla Arms damage has been increased by 20%.<\/em><\/li><li><em>Reduced prices of Kiroshi optics fragment recipes.<\/em><\/li><li><em>Reduced power of revolver wielding NPCs.<\/em><\/li><li><em>Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.<\/em><\/li><li><em>Disassembling grenades now properly grants Common and Uncommon components.<\/em><\/li><li><em>Extending the sliding ladder won&#8217;t result in player&#8217;s death if they are below it.<\/em><\/li><li><em>Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.<\/em><\/li><li><em>Fixed an issue that caused NPCs to trip over other NPCs too often.<\/em><\/li><li><em>V should now automatically unequip a charged grenade when entering safe areas.<\/em><\/li><li><em>Fixed an issue where pedestrians could get teleported after being hit by a vehicle.<\/em><\/li><li><em>Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.<\/em><\/li><li><em>Getting knocked down by vehicles no longer kills V after unlocking &#8216;The Rock&#8221; perk.<\/em><\/li><li><em>Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.<\/em><\/li><li><em>Fixed an issue where completion of\u00a0The Wasteland\u00a0achievement could be blocked under certain circumstances.<\/em><\/li><li><em>Multiple GPS improvements and fixes for the pathing in various activities and quests.<\/em><\/li><li><em>Fixed an issue where one of the laser trip mines in\u00a0Gig: Wakako&#8217;s Favorite\u00a0would not explode upon walking over the laser.<\/em><\/li><li><em>Fixed instances of NPCs not entering combat when the player approached them in\u00a0Reported Crime: A Stroke of Luck.<\/em><\/li><li><em>Fixed an access point sinking into level geometry in\u00a0Gig: Greed Never Pays.<\/em><\/li><li><em>Fixed an issue where one of the laser trip mines in\u00a0Gig: Greed Never Pays\u00a0could not be interacted with.<\/em><\/li><li><em>Breaking a window during\u00a0Gig: On a Tight Leash\u00a0will now properly alarm nearby NPCs.<\/em><\/li><li><em>A certain enemy NPC should now properly attack V in melee during\u00a0Gig: Welcome to America, Comrade.<\/em><\/li><li><em>Fixed cyberpsycho&#8217;s behavior at the beginning of combat during\u00a0Cyberpsycho Sighting: House on a Hill.<\/em><\/li><li><em>Fixed AV collision to avoid the player being pushed off or stuck in\u00a0Suspected Organized Crime Activity: Opposites Attract.<\/em><\/li><li><em>Fixed tracked map markers flying off the minimap occasionally.<\/em><\/li><li><em>Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.<\/em><\/li><li><em>Fixed inactive Breach Protocol option in\u00a0Suspected Organized Crime Activity: New Boss, New Rules.<\/em><\/li><li><em>Fixed River Ward&#8217;s behavior while following the player in\u00a0The Hunt.<\/em><\/li><li><em>Fixed an issue where enemies at the crash site in\u00a0Life During Wartime\u00a0were not able to attack the player at range.<\/em><\/li><li><em>Fixed an issue where one of the Scavs would not alarm others after finding a body during\u00a0The Rescue.<\/em><\/li><li><em>Jackie should no longer use stealth chatter just before combat in\u00a0The Heist.<\/em><\/li><li><em>Fixed an issue where an exploding mine would not alarm nearby enemies in\u00a0Gig: Goodbye, Night City.<\/em><\/li><li><em>Panam now occupies a different sniping spot during the fight with the Raffens in\u00a0Ghost Town.<\/em><\/li><li><em>Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during\u00a0Never Fade Away.<\/em><\/li><li><em>Fixed an issue in\u00a0The Pickup\u00a0where the detonator in All Foods could not be interacted with.<\/em><\/li><li><em>Jackie will now empty his clip before reloading in\u00a0The Rescue.<\/em><\/li><li><em>The cyberpsycho in\u00a0Cyberpsycho Sighting: Second Chances\u00a0should now respond to the player attacking at range correctly.<\/em><\/li><li><em>Corrected use of cover for friendly NPCs.<\/em><\/li><li><em>Fixed an issue where Panam&#8217;s car could get launched into the air in\u00a0With a Little Help from my Friends.<\/em><\/li><li><em>Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in\u00a0The Heist.<\/em><\/li><li><em>Fixed an issue where other cars in the race in\u00a0The Beast in Me: City Center\u00a0could get teleported under certain circumstances causing the player to drop to the last place.<\/em><\/li><li><em>The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in\u00a0Sinnerman.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cdn.slashgear.com\/wp-content\/uploads\/2021\/03\/Cyberpunk-2077-bar-1-1-1-1280x720.jpg\" alt=\"Cyberpunk 2077's massive 1.2 update now live with all these fixes -  SlashGear\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Quests<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Posters in\u00a0Stadium Love\u00a0can no longer be destroyed before the contest (which could lead to blocked progression).<\/em><\/li><li><em>They Won&#8217;t Go When I Go now updates properly if V leaves the studio early.<\/em><\/li><li><em>Fixed inability to draw weapons at the Poppy Farm during\u00a0The Hunt.<\/em><\/li><li><em>Fixed an issue where using grapple on gang members could break progression in\u00a0Stadium Love.<\/em><\/li><li><em>The Pickup\u00a0no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.<\/em><\/li><li><em>The Pickup\u00a0no longer gets blocked if player attacks Maelstrom before entering All Foods.<\/em><\/li><li><em>It&#8217;s now possible to download eddies from cracked Militech&#8217;s shard if it was not used during\u00a0The Pickup.<\/em><\/li><li><em>The penthouse from\u00a0Path of Glory\u00a0can no longer be accessed earlier in the game.<\/em><\/li><li><em>Cyberpsycho Sighting: Bloody Ritual\u00a0now triggers properly, regardless of which way the player approaches the quest area.<\/em><\/li><li><em>Takemura&#8217;s appearance is now present in the holocall in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed an issue where Rogue would keep repeating the same dialogue line in\u00a0Never Fade Away.<\/em><\/li><li><em>Fixed an issue where V could get stuck in Rogue&#8217;s booth in\u00a0Ghost Town.<\/em><\/li><li><em>Fixed an issue where Mr. Hands would not call V after finishing\u00a0Double Life.<\/em><\/li><li><em>Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in\u00a0Gun Music.<\/em><\/li><li><em>Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.<\/em><\/li><li><em>Fixed an issue where meeting with Panam while on a holocall with her in\u00a0Ghost Town\u00a0could block progression.<\/em><\/li><li><em>Panam now properly says her final dialogue line in\u00a0All Along the Watchtower.<\/em><\/li><li><em>It&#8217;s no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.<\/em><\/li><li><em>It&#8217;s no longer possible to leave the quest area while inside the Basilisk in\u00a0Queen of the Highway.<\/em><\/li><li><em>Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of\u00a0Queen of the Highway.<\/em><\/li><li><em>It&#8217;s no longer possible for Frank&#8217;s holocall to interrupt a conversation with the Nomads by the Basilisk in\u00a0Queen of the Highway.<\/em><\/li><li><em>Bob and Mitch will no longer clip through the flatbed while entering it in\u00a0With a Little Help from My Friends.<\/em><\/li><li><em>Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in\u00a0With a Little Help from My Friends.<\/em><\/li><li><em>It&#8217;s no longer possible for Nomads to get stranded behind the gate of the netrunners&#8217; nest in Arasaka Tower in\u00a0Belly of the Beast.<\/em><\/li><li><em>Fixed an issue preventing player from receiving holocalls if they left the train station during\u00a0With a Little Help from My Friends.<\/em><\/li><li><em>Fixed additional contexts where Jackie could be missing from in front of All Foods factory during\u00a0The Pickup.<\/em><\/li><li><em>V can no longer leave Jinguji in the middle of the combat with cyberpsycho in\u00a0Bullets\u00a0and block the quest&#8217;s progress.<\/em><\/li><li><em>Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of\u00a0Holdin&#8217; On.<\/em><\/li><li><em>Fixed an issue where music in Totentanz would be missing if player left and came back to the club.<\/em><\/li><li><em>Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in\u00a0Second Conflict.<\/em><\/li><li><em>It will no longer be possible to see the decorations change in Denny&#8217;s villa during\u00a0Holdin&#8217; On.<\/em><\/li><li><em>It is no longer possible to use guns near the arcades during the\u00a0Raymond Chandler Evening\u00a0fistfight. \/\/\u00a0You can no longer pull an Indiana Jones in El Coyote Cojo.<\/em><\/li><li><em>It is now possible to open Barry&#8217;s door from the inside after re-entering his apartment in\u00a0Happy Together.<\/em><\/li><li><em>Happy Together\u00a0now instantly fails if the player breaks the law near the NCPD officers.<\/em><\/li><li><em>In order to complete the &#8220;Try talking to Barry in a few hours\u201d objective at the end of\u00a0Happy Together\u00a0player now needs to leave the immediate area of Barry&#8217;s apartment and come back after a few hours have passed.<\/em><\/li><li><em>When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.<\/em><\/li><li><em>It&#8217;s no longer possible to be blocked out of combat in\u00a0Forward to Death\u00a0while driving the Basilisk through the construction site.<\/em><\/li><li><em>Fixed an issue where\u00a0A Like Supreme\u00a0would not start correctly if\u00a0Second Conflict&#8217;s\u00a0final scene was rushed.<\/em><\/li><li><em>Fixed an issue where\u00a0Second Conflict\u00a0could get blocked if player rushed into the elevator with Nancy in Totentanz.<\/em><\/li><li><em>The objective in the first braindance in\u00a0The Hunt\u00a0is now more clear.<\/em><\/li><li><em>Killing in the Name\u00a0now fails automatically if the player fails\u00a0Chippin&#8217; In.<\/em><\/li><li><em>The TV in Tom&#8217;s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress\u00a0Playing for Time.<\/em><\/li><li><em>Fixed a rare scenario where the painting wouldn&#8217;t appear in the drop pod in\u00a0Space Oddity.<\/em><\/li><li><em>It&#8217;s no longer possible to get stuck in the water of the Power Plant after leaving the area in\u00a0Lightning Breaks.<\/em><\/li><li><em>Space Oddity\u00a0no longer spawns multiple paintings blocking the quest&#8217;s progress.<\/em><\/li><li><em>Fixed an issue where leaving and returning after the briefing in\u00a0Riders on the Storm\u00a0would block the quest&#8217;s progress.<\/em><\/li><li><em>Cyberpsycho Sighting: Smoke on the Water\u00a0no longer reappears in the journal after being completed.<\/em><\/li><li><em>Fixed an issue where router in\u00a0Killing in the Name\u00a0would not be interactable if player left and returned to the quest area.<\/em><\/li><li><em>Automatic Love&#8217;s\u00a0progress will no longer get blocked by an invisible wall in Judy&#8217;s workshop.<\/em><\/li><li><em>Fixed an issue where A\u00a0Like Supreme\u00a0could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.<\/em><\/li><li><em>Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in\u00a0Bullets.<\/em><\/li><li><em>In\u00a0The Pickup,\u00a0it&#8217;s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.<\/em><\/li><li><em>Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce<\/em><\/li><li><em>Fixed an issue where it was impossible to take an elevator to Embers in\u00a0Nocturne OP55N1.<\/em><\/li><li><em>Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in\u00a0Shoot to Thrill.<\/em><\/li><li><em>Jesse should no longer disappear while getting out of the car in\u00a0Burning Desire\/Night Moves\u00a0if the player took too long to get to the ripperdoc.<\/em><\/li><li><em>Fixed an issue that resulted in the player&#8217;s vehicle falling under the map after colliding with a white truck in\u00a0Burning Desire\/Night Moves.<\/em><\/li><li><em>Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in\u00a0Imagine, Stairway To Heaven, Poem Of The Atoms,\u00a0or\u00a0Meetings Along The Edge.<\/em><\/li><li><em>Fixed an issue where player would sometimes not receive holocalls from Delamain in\u00a0Epistrophy.<\/em><\/li><li><em>Destroying North Oak Delamain no longer prevents player from talking to the monk in\u00a0Poem of the Atoms.<\/em><\/li><li><em>Fixed an issue where\u00a0I Fought the Law\u00a0could get stuck on the &#8220;Talk to Jefferson&#8221; objective.<\/em><\/li><li><em>Fixed an issue where leaving\u00a0Both Sides, Now\u00a0quest area could prevent the player from starting other sidequests.<\/em><\/li><li><em>Maiko now correctly dies when pushed down from Megabuilding H8 in\u00a0Pisces.<\/em><\/li><li><em>Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in\u00a0Disasterpiece.<\/em><\/li><li><em>Fixed an issue where V could get stuck in one of the dollhouse booths during\u00a0Automatic Love.<\/em><\/li><li><em>Fixed an issue where\u00a0Coin Operated Boy\u00a0could get blocked if player didn&#8217;t talk to Brendan immediately after seeing his conversation with a girl.<\/em><\/li><li><em>Fixed an issue in\u00a0The Space in Between\u00a0where conversation with Fingers would not start if V sneaked into his office through the window.<\/em><\/li><li><em>Fixed an issue where Panam&#8217;s quest-related dialogue options could be missing before getting into the Basilisk in\u00a0Queen of the Highway.<\/em><\/li><li><em>Cyberpsycho Sighting: Lex Talionis\u00a0is now correctly marked on the map.<\/em><\/li><li><em>Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in\u00a0The Beast in Me\u00a0would prevent player from starting other quests.<\/em><\/li><li><em>Fixed an issue where\u00a0The Beast in Me: Santo Domingo Race\u00a0and\u00a0A Day in the Life\u00a0could be active at the same time causing some problems.<\/em><\/li><li><em>Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in\u00a0The Rescue\u00a0would result in Trauma Team not arriving at the balcony.<\/em><\/li><li><em>Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.<\/em><\/li><li><em>Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in\u00a0Gimme Danger.<\/em><\/li><li><em>Fixed an issue where V could get stuck on the roof of Fingers&#8217; Clinic.<\/em><\/li><li><em>Fixed an issue where no more main missions would appear after finishing\u00a0Playing for time.<\/em><\/li><li><em>Quest icon is now correctly removed from Johnny&#8217;s clothing set after\u00a0Breathtaking\u00a0achievement has been unlocked.<\/em><\/li><li><em>It&#8217;s no longer possible to get locked out of the Silver Pixel Cloud cinema in\u00a0Blistering Love.<\/em><\/li><li><em>Fixed an issue where skipping time in\u00a0Blistering Love\u00a0could block the quest&#8217;s progression.<\/em><\/li><li><em>Rogue no longer disappears if player took too long to take the pills in\u00a0Blistering Love.<\/em><\/li><li><em>Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in\u00a0Blistering Love.<\/em><\/li><li><em>Fixed an issue where player would not be able to continue the main storyline after completing\u00a0Search and Destroy.<\/em><\/li><li><em>Fixed an issue preventing the player from talking to Theo in\u00a0Coin Operated Boy.<\/em><\/li><li><em>Fixed an issue where\u00a0Cyberpsycho Sighting: On Deaf Ears\u00a0wouldn&#8217;t count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.<\/em><\/li><li><em>&#8220;Talk to Kirk&#8221; objective is now correctly marked on the map in\u00a0Small Man, Big Mouth.<\/em><\/li><li><em>Reloading auto-save created on the encounter at Ebunike during\u00a0Chippin&#8217; In\u00a0no longer results in replaying Johnny&#8217;s dialogue.<\/em><\/li><li><em>Fixed an issue where Grayson could be immortal during the encounter at Ebunike in\u00a0Chippin&#8217; In\u00a0if met on the lower deck or attacked from a large distance.<\/em><\/li><li><em>Fixed an issue that could prevent player from leaving the quest area by car in\u00a0Chippin&#8217; In.<\/em><\/li><li><em>Fixed Rogue&#8217;s erratic movements during Grayson&#8217;s interrogation in\u00a0Chippin&#8217; In.<\/em><\/li><li><em>Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn&#8217;t damaged during combat in\u00a0Chippin&#8217; In.<\/em><\/li><li><em>It is now possible to talk to Mitch about the panzer training and complete the optional objective in\u00a0We Gotta Live Together.<\/em><\/li><li><em>It&#8217;s no longer possible to get blocked when drinking and chatting with the veterans in\u00a0We Gotta Live Together.<\/em><\/li><li><em>Fixed an issue in\u00a0The Pickup\u00a0where player could trigger the combat with Royce while being outside All Foods which blocked the quest&#8217;s progression.<\/em><\/li><li><em>Fixed an issue that could cause the door to Lizzie&#8217;s Bar to become sealed if the player decided to walk away from the entrance in\u00a0The Information.<\/em><\/li><li><em>Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.<\/em><\/li><li><em>Misty can no longer get killed by a stray bullet in\u00a0Heroes.<\/em><\/li><li><em>Fixed an issue that could block progression if the player took Panam&#8217;s Overwatch rifle and disassembled it before she offered it to V in\u00a0Riders on the Storm.<\/em><\/li><li><em>Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in\u00a0Riders on the Storm.<\/em><\/li><li><em>Fixed an issue that could block progression when performing a save\/load cycle while escaping the Wraith camp through the pipe in\u00a0Riders on the Storm.<\/em><\/li><li><em>Quest objective now properly updates if player rushes through the pipe to find Saul in\u00a0Riders on the Storm<\/em><\/li><li><em>It is now possible to go alone straight into the camp without waiting for Panam in the\u00a0Riders on the Storm.<\/em><\/li><li><em>It&#8217;s no longer possible to reactivate\u00a0Pyramid Song\u00a0by returning to the quest area and jumping into the water after it already failed.<\/em><\/li><li><em>Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player&#8217;s actions more dynamically.<\/em><\/li><li><em>It is now possible to use weapons at the entirety of Batty&#8217;s Hotel back parking lot.<\/em><\/li><li><em>Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of\u00a0Happy Together.<\/em><\/li><li><em>Happy Together\u00a0will now fail immediately if the NCPD officers spot V carrying a dead body.<\/em><\/li><li><em>Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the\u00a0Small Man, Big Mouth\u00a0quest.<\/em><\/li><li><em>Maman Brigitte will now always properly answer V&#8217;s phone call in the\u00a0Transmission.<\/em><\/li><li><em>Placide&#8217;s call will no longer be interrupted by other calls in\u00a0I Walk the Line\u00a0.<\/em><\/li><li><em>Fixed an issue where Dum Dum could be present in Totentanz during\u00a0Second Conflict\u00a0and become hostile towards V, blocking progress, even though he was killed during\u00a0The Pickup.<\/em><\/li><li><em>Fixed an issue where the guards wouldn&#8217;t move away from the elevator door in\u00a0Nocturne Op55N1\u00a0if player backed away while approaching it for the first time.<\/em><\/li><li><em>Fixed an issue that prevented player from selecting destination after getting into the AV in\u00a0The Corpo-Rat.<\/em><\/li><li><em>It is no longer possible to leave the basketball field near Lizzie&#8217;s Bar prematurely in\u00a0The Corpo-Rat.<\/em><\/li><li><em>Fixed an issue where player could not move after losing a fight against Rhino in\u00a0Beat on the Brat.<\/em><\/li><li><em>Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in\u00a0The Ripperdoc.<\/em><\/li><li><em>Fixed an issue where Maelstromers wouldn&#8217;t spawn when player used another path to reach Nancy&#8217;s room instead of following Patricia in\u00a0Second Conflict.<\/em><\/li><li><em>Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in\u00a0I Fought The Law\u00a0but then abandoning the quest.<\/em><\/li><li><em>Fixed an issue where Nancy could disappear while being escorted out from Totentanz in\u00a0Second Conflict.<\/em><\/li><li><em>Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in\u00a0Second Conflict.<\/em><\/li><li><em>Delamain now only calls once when V is close to a lost cab in\u00a0Epistrophy\u00a0(instead of calling each time V is in the vicinity of a lost cab).<\/em><\/li><li><em>Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in\u00a0Sweet Dreams\u00a0.<\/em><\/li><li><em>It&#8217;s no longer possible to destroy the car with the mysterious conspirators inside in\u00a0The Prophet&#8217;s Song,\u00a0which prevented player from looting the chip.<\/em><\/li><li><em>It&#8217;s no longer possible to kill Garry after killing the Nomads in\u00a0The Prophet&#8217;s Song,\u00a0which therefore can be completed now.\u00a0TheJournal entrywill be cleaned.<\/em><\/li><li><em>Fixed an issue where interacting with Misty in her shop would not be possible if the player left\u00a0Heroes\u00a0mid-quest to pursue\u00a0The Fool on the Hill.<\/em><\/li><li><em>Completing\u00a0Psycho Killer\u00a0now rewards the player with experience<\/em><\/li><li><em>Increased the value of Liam&#8217;s bribe in\u00a0Violence.<\/em><\/li><li><em>Various other quest improvements and fixes.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.cyberpunk.net\/build\/images\/media\/screenshots\/Cyberpunk2077_Love_this_town_RGB-en-8aea899f.jpg\" alt=\"Cyberpunk 2077 \u2014 from the creators of The Witcher 3: Wild Hunt\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Open World<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in\u00a0Epistrophy: Rancho Coronado.<\/em><\/li><li><em>Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.<\/em><\/li><li><em>Destructibles will no longer become indestructible after loading a save.<\/em><\/li><li><em>Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.<\/em><\/li><li><em>Fixed an issue where achievements for completing district activities were not always unlocked.<\/em><\/li><li><em>Failing\u00a0Gig: No Fixers\u00a0will no longer block\u00a0The Wasteland\u00a0achievement.<\/em><\/li><li><em>Fixed an issue where completed NCPD Hustles were not always counted properly towards\u00a0The Jungle\u00a0achievement.<\/em><\/li><li><em>Fixed an issue where collecting the additional reward did not end the Gig properly in\u00a0Gig: No Fixers.<\/em><\/li><li><em>Fixed an issue where V could be unable to interact with the computer and upload the virus in\u00a0Gig: A Lack of Empathy.<\/em><\/li><li><em>It is no longer possible to complete some parts of the Gig before getting the contract in\u00a0Gig: The Frolics of Councilwoman Cole.<\/em><\/li><li><em>Hwangbo will no longer get stuck inside a car in\u00a0Gig: Flight of the Cheetah, which could lead to blocked progression.<\/em><\/li><li><em>Fixed an issue where V sometimes could not talk to Anna Hamill in\u00a0Gig: Woman of La Mancha.<\/em><\/li><li><em>Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in\u00a0Gig: Woman of La Mancha.<\/em><\/li><li><em>Fixed an issue where some dialogue lines could be missing during holocalls.<\/em><\/li><li><em>V will no longer be unable to move after finishing\u00a0Gig: On a Tight Leash.<\/em><\/li><li><em>Interaction with the van in\u00a0Gig: Radar Love\u00a0will no longer disappear before returning it, which could lead to blocked progression.<\/em><\/li><li><em>Looting medicines right after getting to Cpl. Hare&#8217;s room will no longer block progression in\u00a0Gig: Backs Against the Wall.<\/em><\/li><li><em>Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar &#8220;El Capitan&#8221; Reyes.<\/em><\/li><li><em>Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.<\/em><\/li><li><em>It is no longer possible to stop the Fixer&#8217;s car in the middle of the road in\u00a0Gig: Getting Warmer&#8230;, which could lead to blocked progression.<\/em><\/li><li><em>Max Jones will no longer leave his room in\u00a0Gig: Freedom of the Press\u00a0before V comes in if V starts shooting the turrets.<\/em><\/li><li><em>Guards will no longer get stuck in the elevator in\u00a0Gig: Fixer, Merc, Soldier, Spy.<\/em><\/li><li><em>V will no longer get stuck behind the desk in the hospital lobby in\u00a0Gig: Cuckoo&#8217;s Nest.<\/em><\/li><li><em>It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in\u00a0Gig: Freedom of the Press.<\/em><\/li><li><em>It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in\u00a0Gig: Woman of La Mancha.<\/em><\/li><li><em>Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.<\/em><\/li><li><em>NPCs will no longer stay blocked on traffic lanes while in fear.<\/em><\/li><li><em>NPC hit by a car will now immediately run in panic now.<\/em><\/li><li><em>Added different animation variations for pedestrians running away from a vehicle.<\/em><\/li><li><em>Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.<\/em><\/li><li><em>Added the missing animation for opening the doors in several quests.<\/em><\/li><li><em>Improved force-opening doors animation.<\/em><\/li><li><em>Added missing &#8220;unauthorized&#8221; prompt for elevators protected by authorization.<\/em><\/li><li><em>Various immersion improvements and fixes in the open world encounters and gigs.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/d2skuhm0vrry40.cloudfront.net\/2020\/articles\/2020-12-10-14-27\/cyberpunk-2077-how-long-is-how-many-hours-to-finish-5077-1607610430988.jpg\/EG11\/resize\/1200x-1\/cyberpunk-2077-how-long-is-how-many-hours-to-finish-5077-1607610430988.jpg\" alt=\"Cyberpunk 2077 length: How long it takes to beat the story and how many  Acts there are explained \u2022 Eurogamer.net\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cinematic Design<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during\u00a0Search And Destroy.<\/em><\/li><li><em>Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.<\/em><\/li><li><em>Takemura will no longer teleport to Wakako if the player chooses to go alone in\u00a0Down on the Street.<\/em><\/li><li><em>Fixed a camera issue when exiting the car at the beginning of\u00a0Last Caress.<\/em><\/li><li><em>Fixed an issue that could block the player from using the ladder in the security room in\u00a0Gimme Danger.<\/em><\/li><li><em>Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in\u00a0The Pickup.<\/em><\/li><li><em>River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in\u00a0I Fought the Law.<\/em><\/li><li><em>Dum Dum will no longer walk on air when leading V to Royce in\u00a0Second Conflict.<\/em><\/li><li><em>River Ward will no longer walk through the elevator&#8217;s door frame when entering it in\u00a0I Fought the Law.<\/em><\/li><li><em>Jackie&#8217;s guns will no longer disappear when V is knocking down Royce in\u00a0The Pickup.<\/em><\/li><li><em>Player will no longer have a weapon equipped during the romance scene with Judy in\u00a0Pyramid Song.<\/em><\/li><li><em>Maiko will no longer walk through the couch in\u00a0Pisces.<\/em><\/li><li><em>Fixed an issue in\u00a0New Dawn Fades\u00a0that resulted in having doubled sunglasses in the ending cutscene.<\/em><\/li><li><em>Fixed an issue that could block progression in\u00a0Gig: Hippocratic Oath\u00a0when injecting the patient with synthetic blood.<\/em><\/li><li><em>Fixed a subtitle issue displaying debug text in\u00a0Pyramid Song\u00a0when playing in Polish.<\/em><\/li><li><em>Fixed an issue in\u00a0New Dawn Fades\u00a0that resulted in having doubled guitar in the ending cutscene.<\/em><\/li><li><em>Fixed a camera issue in\u00a0Never Fade Away.<\/em><\/li><li><em>Junkie at the Atlantis Club will no longer glitch in\u00a0Never Fade Away.<\/em><\/li><li><em>Fixed Corporal Hare&#8217;s sliding animation in the\u00a0Gig: Backs Against the Wall.<\/em><\/li><li><em>Unified the distance of dialogue interaction in\u00a0Pyramid Song.<\/em><\/li><li><em>Fixed an issue in\u00a0Pyramid Song\u00a0which resulted in an option to talk to Judy on the pier while V was underwater.<\/em><\/li><li><em>Fixed an issue in\u00a0Gig: Last Login\u00a0which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.<\/em><\/li><li><em>Judy will no longer play the wrong animation sequence if V declines to stay in the hut in\u00a0Pyramid Song.<\/em><\/li><li><em>Fixed an issue that resulted in a failed objective when killing the truck driver in\u00a0Sinnerman.<\/em><\/li><li><em>Fixed an issue of endless walking on the treadmill in\u00a0Where is My Mind?, which blocked progression.<\/em><\/li><li><em>Fixed an issue with a doubled tablet in\u00a0Where is My Mind?.<\/em><\/li><li><em>Fixed an issue where Saul had the rifle attached to his hand after the car chase in\u00a0Riders on the Storm.<\/em><\/li><li><em>Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in\u00a0Riders on the Storm.<\/em><\/li><li><em>Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in\u00a0Riders on the Storm.<\/em><\/li><li><em>Fixed a camera issue when getting out the van in\u00a0Riders on the Storm.<\/em><\/li><li><em>Added depth of field effect to the player&#8217;s view at significant moments<\/em><\/li><li><em>Fixed missing personal link in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed an issue where Hellman&#8217;s personal link could be found floating in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed overlapping dialogue between V and Panam in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed an issue in\u00a0Ghost Town\u00a0that caused the glass in Rogue&#8217;s hand to be misplaced when playing in languages other than English.<\/em><\/li><li><em>Added touch screen animations in Panam&#8217;s car in\u00a0Lightning Breaks\u00a0and\u00a0Life During Wartime.<\/em><\/li><li><em>Phone will no longer disappear from the NPC&#8217;s hand in the Afterlife scene of\u00a0Ghost Town.<\/em><\/li><li><em>Fixed NPC T-posing in the dollhouse in\u00a0Automatic Love.<\/em><\/li><li><em>Teddy will no longer be teleported away in the scene at the abandoned railroad station in\u00a0With a Little Help from My Friends.<\/em><\/li><li><em>Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in\u00a0Ghost Town.<\/em><\/li><li><em>Car lights will no longer stay on after the car battery dies in\u00a0Ghost Town.<\/em><\/li><li><em>Saul will no longer clip through Panam&#8217;s car in\u00a0Forward to Death.<\/em><\/li><li><em>Fixed player&#8217;s camera animation in\u00a0Lightning Breaks.<\/em><\/li><li><em>Fixed Panam&#8217;s gun equipping animation in the AV scene in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed a visual issue with mantis blades after a car crash in\u00a0Playing for Time.<\/em><\/li><li><em>Corrected camera behavior after interacting with the drawer at the police lab in\u00a0The Hunt.<\/em><\/li><li><em>Soldiers who were missing guns when Smasher appears in\u00a0Love Like Fire\u00a0are now armed.<\/em><\/li><li><em>A disabled turret visible while flying to Arasaka Tower in\u00a0Love Like Fire\u00a0works properly now.<\/em><\/li><li><em>Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in\u00a0Love Like Fire.<\/em><\/li><li><em>Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in\u00a0Love Like Fire.<\/em><\/li><li><em>Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in\u00a0The Ripperdoc.<\/em><\/li><li><em>Fixed a camera issue when driving to the megabuilding in\u00a0The Rescue.<\/em><\/li><li><em>Fixed an issue in\u00a0Nocturne Op55N1\u00a0where petting the cat would play without dialogue. \/\/\u00a0V will now properly address the cat, even without Misty&#8217;s answer.<\/em><\/li><li><em>After\u00a0Boat Drinks\u00a0Kerry will now hum his song while walking to his car.<\/em><\/li><li><em>Fixed V&#8217;s reaction to Johnny&#8217;s decision in\u00a0Changes.<\/em><\/li><li><em>Fixed synchronization in Adam Smasher&#8217;s animation in\u00a0Changes\u00a0when playing in Polish. \/\/\u00a0Now stomping should stomp as intended.<\/em><\/li><li><em>Fixed the drone in front of the chapel in\u00a0M&#8217;ap Tann P\u00e8len.<\/em><\/li><li><em>Polished scene in Maiko&#8217;s office in\u00a0Ex-Factor.<\/em><\/li><li><em>Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in\u00a0Following the River.<\/em><\/li><li><em>Fixed the interaction range to get in the AV in The Corpo-Rat.<\/em><\/li><li><em>Fixed missing NPC being thrown away from the toilet during\u00a0A Cool Metal Fire\u00a0sequence.<\/em><\/li><li><em>Added missing scene to the Japanese version in\u00a0A Cool Metal Fire\u00a0sequence.<\/em><\/li><li><em>It&#8217;s no longer possible to drive away without Johnny when picking up the Porsche for the first time during\u00a0Chippin&#8217; In. \/\/\u00a0Leave no Johnny behind.<\/em><\/li><li><em>In\u00a0Talkin&#8217; &#8217;bout a Revolution, depth of field now resets after leaving Judy&#8217;s apartment.<\/em><\/li><li><em>Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in\u00a0Double Life.<\/em><\/li><li><em>Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.<\/em><\/li><li><em>Initial dialogue with Takemura in\u00a0Down on the Street\u00a0can now be interrupted and restored.<\/em><\/li><li><em>Fixed an issue where Johnny could be unable to connect to the access point in\u00a0Love Like Fire.<\/em><\/li><li><em>Fixed lack of interaction with Mitch after skipping dialogue in\u00a0We Gotta Live Together.<\/em><\/li><li><em>V no longer gets stuck in a sitting position after connecting to Panam&#8217;s car in\u00a0Life During Wartime.<\/em><\/li><li><em>Fixed an issue that prevented player from controlling the turret and could block progression in\u00a0Love Like Fire.<\/em><\/li><li><em>Added missing family photo during the scene with Hanako in\u00a0Play it Safe.<\/em><\/li><li><em>Fixed an issue with detective Han&#8217;s cigarette in\u00a0I Fought the Law.<\/em><\/li><li><em>Characters no longer teleport near the player while in a holocall dialogue.<\/em><\/li><li><em>Fixed multiple issues with V wearing the wrong clothes in third-person perspective.<\/em><\/li><li><em>Fixed multiple issues during sex scenes<\/em><\/li><li><em>Improved interruption system for scenes.<\/em><\/li><li><em>Fixed an issue where the stalker wouldn&#8217;t arrive at the bridge in\u00a0Every Breath You Take.<\/em><\/li><li><em>Fixed an issue where Judy would stand up from the chair in the scene between braindances in\u00a0Double Life.<\/em><\/li><li><em>Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.<\/em><\/li><li><em>Interrupting dialogue will now stop the voice-over line.<\/em><\/li><li><em>Fixed multiple issues with NPCs mounting vehicles.<\/em><\/li><li><em>Fixed Jackie&#8217;s pose and grip on the motorcycle&#8217;s handlebar in\u00a0The Pickup.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/specials-images.forbesimg.com\/imageserve\/5fcf7452303c406a3b41c676\/960x0.jpg?fit=scale\" alt=\"Three Things To Understand About Current 'Cyberpunk 2077' Reviews\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Environment and levels<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>The objective will no longer get stuck on &#8220;Neutralize the attackers&#8221; in\u00a0Dream On.<\/em><\/li><li><em>V will no longer get stuck inside an AV flying off if standing on pipes during\u00a0Suspected Organized Crime Activity: Opposites Attract.<\/em><\/li><li><em>Fixed an issue where two fast travel points were missing map pins.<\/em><\/li><li><em>Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.<\/em><\/li><li><em>Fixed multiple issues related to NPCs not reacting to V&#8217;s presence or not entering combat properly.<\/em><\/li><li><em>Fixed multiple issues related to NPCs clipping with objects.<\/em><\/li><li><em>Fixed a number of issues related to wrong or missing contents of lootable items.<\/em><\/li><li><em>Fixed multiple issues related to V not being able to interact with lootable items.<\/em><\/li><li><em>Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.<\/em><\/li><li><em>Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.<\/em><\/li><li><em>Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.<\/em><\/li><li><em>Fixed an issue where it was very difficult to access the computer in the back of the gas station in\u00a0Life during wartime.<\/em><\/li><li><em>Fixed the misspelled Leaving Night City sign.<\/em><\/li><li><em>Fixed the glitched scaffolding in Heywood, Vista del Rey.<\/em><\/li><li><em>Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.<\/em><\/li><li><em>Fixed multiple issues where players could get stuck in location geometry.<\/em><\/li><li><em>Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.<\/em><\/li><li><em>Fixed multiple issues with disappearing or misplaced assets.<\/em><\/li><li><em>Fixed multiple issues with assets floating in the air.<\/em><\/li><li><em>Fixed multiple issues with assets appearing or changing appearance on sight.<\/em><\/li><li><em>Fixed some issues with parts of assets missing, allowing the player to see inside.<\/em><\/li><li><em>Fixed issues where rain would be present in covered areas.<\/em><\/li><li><em>Fixed issues with invisible colliders present on locations.<\/em><\/li><li><em>Fixed multiple issues with higher resolution textures failing to stream in.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cdn.cnn.com\/cnnnext\/dam\/assets\/201217095344-cyberpunk2077-the-man-with-the-silver-hand-rgb-en.jpg\" alt=\"How to get a refund on Cyberpunk 2077 - CNN Underscored\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Graphics, audio, animation<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Fixed NPCs moving after being killed.<\/em><\/li><li><em>Improvements in textures rendering from afar.<\/em><\/li><li><em>Fixed a visual issue with fast travel and cinematic transition.<\/em><\/li><li><em>Adjusted visual quality of some elements when underwater.<\/em><\/li><li><em>Improvements in materials details quality.<\/em><\/li><li><em>Fixed V&#8217;s incorrect position while riding a motorcycle.<\/em><\/li><li><em>Improvement for interior and exterior light sources.<\/em><\/li><li><em>Adjusted dirt quality on Medium and Low settings.<\/em><\/li><li><em>Fixed the lack of a crack in the mirror after V smashed it.<\/em><\/li><li><em>Fixed an issue where pink particles could appear on camera close-up.<\/em><\/li><li><em>Improved foliage destruction visuals.<\/em><\/li><li><em>Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.<\/em><\/li><li><em>Fixed the overexposed foliage elements visible when entering a vehicle.<\/em><\/li><li><em>Fixed an issue where some items could disappear after being destroyed.<\/em><\/li><li><em>Kerry&#8217;s bathrobe is no longer incorrectly attached to his lower part of the body.<\/em><\/li><li><em>V&#8217;s hands are now correctly displayed on a steering wheel while driving.<\/em><\/li><li><em>V now leans out of a vehicle correctly during chases.<\/em><\/li><li><em>Fixed an issue where the character could appear deformed while mounting motorcycles.<\/em><\/li><li><em>Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.<\/em><\/li><li><em>Fixed several issues with missing lipsync.<\/em><\/li><li><em>Fixed multiple issues with NPCs T-posing.<\/em><\/li><li><em>Camera no longer flips when V is under an object and jumps.<\/em><\/li><li><em>Improved camera movement when entering a vehicle.<\/em><\/li><li><em>Fixed an issue where some items could be attached to NPCs twice.<\/em><\/li><li><em>Fixed NPCs shouting after being killed.<\/em><\/li><li><em>Jackie no longer shouts &#8220;Nice shot!&#8221; when V kills enemies while in stealth mode.<\/em><\/li><li><em>Fixed particle burning effect applied repeatedly when player stands in fire.<\/em><\/li><li><em>Fixed NPC animation issues after skipping the ride.<\/em><\/li><li><em>Fixed flickering of stars on the surface of the lake in one of the scenes.<\/em><\/li><li><em>Fixed far away terrain disappearing in Badlands.<\/em><\/li><li><em>Other city parts visible from the distance now look more realistic due to adjusted lighting.<\/em><\/li><li><em>Fixed an issue with black weapon scopes during the chase in\u00a0Riders on the Storm.<\/em><\/li><li><em>Improved visual quality of Black Wall and Mikoshi.<\/em><\/li><li><em>Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.<\/em><\/li><li><em>Holographic elements in specific character outfits now display correctly.<\/em><\/li><li><em>Fixed an unwanted jitter effect on frosted glass surfaces.<\/em><\/li><li><em>Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/i.pcmag.com\/imagery\/articles\/07vvNMJEHBLA3ZZ8zzRYhjr-2.1607195592.fit_lim.jpg\" alt=\"10 Essential Cyberpunk Games to Play Before Cyberpunk 2077 | PCMag\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>UI<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Fixed an issue with ads not being properly displayed on curbs.<\/em><\/li><li><em>Multiple visual updates and adjustments for ads.<\/em><\/li><li><em>Fixed multiple visual issues in quests briefings.<\/em><\/li><li><em>Updated the Arabic language layout in quests briefings.<\/em><\/li><li><em>Updated grenades icons according to their damage type.<\/em><\/li><li><em>Fixed multiple visual issues with the icons display.<\/em><\/li><li><em>Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.<\/em><\/li><li><em>Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.<\/em><\/li><li><em>Fixed freezes and crashes related to equipping and unequipping Johnny&#8217;s Jacket.<\/em><\/li><li><em>Added button hints in order to move forward on the treadmill in\u00a0Where is My Mind?<\/em><\/li><li><em>Fixed an issue where database links would not allow jumping to a selected entry.<\/em><\/li><li><em>Fixed an issue that blocked a player from answering holocalls manually.<\/em><\/li><li><em>Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.<\/em><\/li><li><em>The health bar should now be visible during car chases.<\/em><\/li><li><em>Performance improvement to the Inventory panel.<\/em><\/li><li><em>Fixed an issue where the NPCs could be tagged as &#8220;Minimal Threat&#8221; regardless of their actual level.<\/em><\/li><li><em>Fixed multiple issues with button hints.<\/em><\/li><li><em>Fixed multiple issues in the Character Creation panel.<\/em><\/li><li><em>Multiple fixes and improvements to the Crafting panel.<\/em><\/li><li><em>Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.<\/em><\/li><li><em>Added an option to craft multiple items at once.<\/em><\/li><li><em>Fixed an issue where preview stats show the same values before upgrading an item.<\/em><\/li><li><em>Added a &#8220;Crafted&#8221; icon to the tooltip of crafted items.<\/em><\/li><li><em>Fixed multiple issues related to the Cyberware panel.<\/em><\/li><li><em>Multiple adjustments for the D-pad input.<\/em><\/li><li><em>Fixed multiple issues related to HUD elements.<\/em><\/li><li><em>Multiple fixes in the Inventory and Backpack panels.<\/em><\/li><li><em>Fixed an issue when weapons could show 0 DPS before looting them.<\/em><\/li><li><em>Fixed an improper icon of the clothing item when looting body in\u00a0Gig: Serial Suicide.<\/em><\/li><li><em>Multiple fixes and adjustments to the Main Menu and Settings panels.<\/em><\/li><li><em>Fixed an issue where replacing mods on some legendary items could add an empty mod slot.<\/em><\/li><li><em>Added a disabled state to mod slots when there are no available mods to equip.<\/em><\/li><li><em>Optimizations for Crafting panel and items display.<\/em><\/li><li><em>Fixed an overlapping tooltip of Body attribute in the Character menu.<\/em><\/li><li><em>Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.<\/em><\/li><li><em>Multiple fixes for Scanning functionality and its HUD display.<\/em><\/li><li><em>Added a toggle to enable\/disable comparing tooltip.<\/em><\/li><li><em>Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.<\/em><\/li><li><em>Fixed an issue where the game could freeze during\u00a0Ghost Town\u00a0if a player chose to &#8220;Wait until Rogue is ready&#8221; right after asking Claire for a drink.<\/em><\/li><li><em>Fixed an issue where a player could die right before the scene transition in\u00a0Play It Safe\u00a0resulting in blocked progression.<\/em><\/li><li><em>Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.<\/em><\/li><li><em>Fixed an issue where debug text could appear after skipping and fast-forwarding credits.<\/em><\/li><li><em>Updated the credits list.<\/em><\/li><li><em>Fixed an issue where ads text localization upon scanning did not work properly.<\/em><\/li><li><em>Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in\u00a0Nocturne Op55N1.<\/em><\/li><li><em>Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.<\/em><\/li><li><em>Fixed corrupted characters in different languages.<\/em><\/li><li><em>Multiple fixes and adjustments for input issues.<\/em><\/li><li><em>Various UI performance and stability improvements.<\/em><\/li><li><em>Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.<\/em><\/li><li><em>Threat level for undiscovered gigs is now displayed correctly.<\/em><\/li><li><em>Fixed issues with D-pad\/arrows navigation in the menu and inventory.<\/em><\/li><li><em>Removed unnecessary health bar animations after loading a save.<\/em><\/li><li><em>Fixed item tooltips remaining on screen after closing them.<\/em><\/li><li><em>Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.<\/em><\/li><li><em>Fixed issues related to changing gameplay difficulty settings in the menu.<\/em><\/li><li><em>My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.<\/em><\/li><li><em>Fixed issue with broken buildings visible on the main map.<\/em><\/li><li><em>Added Overhead Text Size option to the Subtitles Settings.<\/em><\/li><li><em>Fixed multiple text-related issues.<\/em><\/li><li><em>Fixed multiple issues related to UI streaming.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.nme.com\/wp-content\/uploads\/2020\/11\/cyberpunk2077-credit-cdprojektred@2000x1270-1.jpg\" alt=\"Cyberpunk 2077' patch is being delayed to March | NME\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stability and performance<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).<\/em><\/li><li><em>Memory optimizations and memory management improvements in various systems (reducing the number of crashes).<\/em><\/li><li><em>Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.<\/em><\/li><li><em>Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.<\/em><\/li><li><em>Multiple UI stability improvements and fixes for the most common UI-related crashes.<\/em><\/li><li><em>Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).<\/em><\/li><li><em>Multiple UI performance improvements.<\/em><\/li><li><em>Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.<\/em><\/li><li><em>Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.<\/em><\/li><li><em>Various other stability and performance improvements.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Miscellaneous<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.<\/em><\/li><li><em>A settings option to hide Potential Enemy Markers was added to the Interface tab.<\/em><\/li><li><em>A settings option to hide NPC name overhead display was added to the Interface tab.<\/em><\/li><li><em>Telemetry consent is now saved in the user profile and synced via the cloud.<\/em><\/li><li><em>Logic for loading last checkpoint when there is no existing savefile improved.<\/em><\/li><li><em>Fixed game going to a black screen after difficulty is changed in the Pause menu.<\/em><\/li><li><em>Improved D-pad\/arrow navigation in menus.<\/em><\/li><li><em>Navigation in Load\/Save menu improved.<\/em><\/li><li><em>Fixed Fists description in the quick weapon selection menu.<\/em><\/li><li><em>Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.<\/em><\/li><li><em>Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.<\/em><\/li><li><em>Added fade-in on returning to the game after final credits.<\/em><\/li><li><em>The &#8220;One more gig&#8221; message will no longer be displayed when the game ends and there is no Point of No Return save.<\/em><\/li><li><em>Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save\/load cycle right before it showed.<\/em><\/li><li><em>Fixed an issue where NPCs were missing their weapons after loading a save<\/em><\/li><li><em>Fixed an issue where engaging in combat in front of Misty&#8217;s Esoterica could cause a nearby Animals&#8217; bouncer to follow V in combat state to Viktor&#8217;s clinic in\u00a0The Ripperdoc.<\/em><\/li><li><em>Fixed an issue where Monk&#8217;s walk could reset if the Monk stepped on a defeated Maelstrom corpse in\u00a0Losing My Religion.<\/em><\/li><li><em>Misty will now walk correctly down the stairs on the way to &#8220;El Coyote Cojo&#8221; bar in\u00a0Heroes.<\/em><\/li><li><em>Telemetry consent request reappears once for some players due to an issue causing a reset of settings.<\/em><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/compass-ssl.xbox.com\/assets\/76\/74\/7674a57a-a2cb-4687-87ab-0d41802a0cb9.jpg?n=Cyberpunk-2077_Sneaky-Slider-1084_Gameplay_1600x675.jpg\" alt=\"Cyberpunk 2077 | Xbox\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PC-specific<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.<\/em><\/li><li><em>Keyboard bindings: more keys are now available for rebinding.<\/em><\/li><li><em>Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.<\/em><\/li><li><em>Keyboard bindings: It&#8217;s now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).<\/em><\/li><li><em>It is now possible to enter Journal from the Map panel using a keyboard.<\/em><\/li><li><em>Achievements will now work on Epic Games Store.<\/em><\/li><li><em>Modding: Added a new &#8220;mod&#8221; folder for loading modded archives. The modded archives can be named in any way and go into the &#8220;mod&#8221; folder now. Having mod archives in the &#8220;patch&#8221; folder is no longer supported.<\/em><\/li><li><em>Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.<\/em><\/li><li><em>Fixed the issue where some environment elements would not be displayed correctly on 8k screens.<\/em><\/li><li><em>Fixed an issue where HUD elements would be missing in 8K resolution.<\/em><\/li><li><em>Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Console-specific<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Fixed an issue on PlayStation 4 where items couldn&#8217;t be dropped from the backpack as they would always reappear back in the inventory.<\/em><\/li><li><em>Fixed an issue where Johnny&#8217;s custom HUD wouldn&#8217;t be present on Xbox One during the concert scene in\u00a0Love Like Fire.<\/em><\/li><li><em>Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.<\/em><\/li><li><em>Fixed a streaming issue with the elevator panel in\u00a0Play it Safe\u00a0on Xbox One.<\/em><\/li><li><em>Improved the mechanism for adjusting the UI texture resolution depending on the platform.<\/em><\/li><li><em>Fixed an issue that could cause the game to become unresponsive when pressing &#8220;A&#8221; immediately after deleting a save on Xbox One.<\/em><\/li><li><em>Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.<\/em><\/li><li><em>Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.<\/em><\/li><li><em>Various memory handling optimizations on Xbox.<\/em><\/li><li><em>Improved Screen Space Reflections.<\/em><\/li><li><em>Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.<\/em><\/li><li><em>Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.<\/em><\/li><li><em>Various environment streaming and input\/output improvements.<\/em><\/li><li><em>Various NPCs and vehicle streaming improvements.<\/em><\/li><li><em>Fixed multiple issues with random game freezes.<\/em><\/li><li><em>Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.<\/em><\/li><li><em>Fixed an issue where V could fall down the elevator shaft.<\/em><\/li><li><em>Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.<\/em><\/li><li><em>Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.<\/em><\/li><li><em>Claire&#8217;s truck is now properly placed in the garage in\u00a0The Beast in Me.<\/em><\/li><li><em>Fixed the missing water surface shader on PlayStation 4.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stadia-specific:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Improved stability throughout the title.<\/em><\/li><li><em>Fixed the missing SFX in crafting menus.<\/em><\/li><li><em>Re-implemented a missing prompt for taking a screenshot in\u00a0I Don\u2019t Wanna Hear It.<\/em><\/li><li><em>Fixed several graphical issues with lighting and cascade shadows.<\/em><\/li><li><em>Implemented missing numeric key prompts for AZERTY keyboards.<\/em><\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Source: <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-12-patch-details-release-date-soon\" data-type=\"URL\" data-id=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-12-patch-details-release-date-soon\">IGN <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nThe 1.2 patch update for &#8220;Cyberpunk 2077&#8221; is now live and includes hundreds of fixes and changes to the game.\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=36978\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;&#8220;Cyberpunk 2077&#8221; 1.2 Patch Update Is Now Live On PC And Consoles&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":79,"featured_media":36979,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[24,20],"tags":[2209,2032,181,294,756],"class_list":["post-36978","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-videogames-2","tag-cd-projekt-red","tag-cdpr","tag-cyberpunk-2077","tag-gaming","tag-video-games","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;Cyberpunk 2077&quot; 1.2 Patch Update Is Now Live On PC And Consoles - The Cultured Nerd<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theculturednerd.org\/?p=36978\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;Cyberpunk 2077&quot; 1.2 Patch Update Is Now Live On PC And Consoles - The Cultured Nerd\" \/>\n<meta property=\"og:description\" content=\"The 1.2 patch update for &quot;Cyberpunk 2077&quot; is now live and includes hundreds of fixes and changes to the game. 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