{"id":34886,"date":"2021-01-17T18:34:27","date_gmt":"2021-01-18T02:34:27","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=34886"},"modified":"2021-01-17T18:34:33","modified_gmt":"2021-01-18T02:34:33","slug":"a-message-from-cd-projekt-red-developers-of-cyberpunk-2077","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=34886","title":{"rendered":"A Message from CD Projekt Red, Developers of &#8216;Cyberpunk 2077&#8217;"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"616\" height=\"353\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/cyberpunk.jpg\" alt=\"\" class=\"wp-image-34888\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/cyberpunk.jpg 616w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/cyberpunk-300x172.jpg 300w\" sizes=\"auto, (max-width: 616px) 100vw, 616px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s a tale as old as time. A tale of an overly-ambitious studio head guided by hubris, a toxic workplace environment with a strong emphasis on crunch, and an atmosphere of deception and shady business practices. And now, that tale is finally being told in full.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The development team behind 2020&#8217;s <em><strong>Cyberpunk 2077<\/strong><\/em>, in their second apology of the month, have issued a public statement.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Dear gamers,<br>Below, you\u2019ll find CD PROJEKT\u2019s co-founder\u2019s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio\u2019s perspective on what happened with the game on old-generation consoles. <a href=\"https:\/\/t.co\/XjdCKizewq\">pic.twitter.com\/XjdCKizewq<\/a><\/p>&mdash; Cyberpunk 2077 (@CyberpunkGame) <a href=\"https:\/\/twitter.com\/CyberpunkGame\/status\/1349462362764537862?ref_src=twsrc%5Etfw\">January 13, 2021<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In the video apology, <strong>Marcin Iwi\u0144ski<\/strong>, CEO of <strong>CD Projekt SA<\/strong>, acknowledges the failings of the team responsible for <em>Cyberpunk&#8217;s<\/em> failure. Specifically, Iwi\u0144ski takes direct responsibility as the team&#8217;s head decision-maker, absolving the overworked developers of any guilt or wrongdoing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">An expos\u00e9 into the now-infamous development of the game in question recently went live, written by <em><a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2021-01-16\/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout?sref=10lNAhZ9\">Bloomberg<\/a><\/em> contributor <strong>Jason Schreier<\/strong>. In the article, Schreier dives deep into exactly what elements were at play during the development of one of the most anticipated games of the 21st Century, elements that ultimately resulted in a disaster scenario not unfamiliar to fans of science-fiction RPGs. Consumers may remember similar stories coming to light after the release of highly-anticipated titles such as Bethesda&#8217;s <em><strong>Fallout 76<\/strong><\/em>, or, more infamously, Hello Games&#8217;<strong> <em>No Man&#8217;s Sky<\/em><\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"639\" height=\"361\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/no-mans-sky.jpg\" alt=\"\" class=\"wp-image-34889\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/no-mans-sky.jpg 639w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/no-mans-sky-300x169.jpg 300w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Indeed, Schreier draws a line of comparison between the latter and <em>Cyberpunk 2077<\/em>, as CD Projekt&#8217;s immediate plans for 2021 seem to revolve around turning the title into an underdog story along the lines of 2010&#8217;s <em><strong>Final Fantasy XIV<\/strong><\/em> or 2014&#8217;s <em><strong>Destiny<\/strong><\/em>, with the team rolling out updates and revisions in the coming months to ultimately deliver on the promises made during the game&#8217;s development, including an impressive showcase at E3 2018, which, as it turns out, <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-cd-projekt-red-responds-to-report-about-fake-e3-demo-and-development-issues\">was almost entirely faked<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Much of Schreier&#8217;s expos\u00e9 focuses on the working conditions of the laborers behind <em>Cyberpunk&#8217;s<\/em> development. As reported by <em>Bloomberg<\/em>:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>&#8220;Another indication of how CD Projekt stretched things too far was that it tried to develop the engine technology behind <em>Cyberpunk 2077<\/em>, most of which was brand new, simultaneously with the game, which slowed down production. One member of the team compared the process to trying to drive a train while the tracks are being laid in front of you at the same time. It might have gone more smoothly if the track-layers had a few months head start.&#8221;<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red, known for playing <a href=\"https:\/\/www.mcvuk.com\/development-news\/the-wild-road-to-the-witcher-3\/\">fast and loose<\/a> with its ambitious approach to game development, seems to have overplayed their hand in regards to <em>Cyberpunk&#8217;s<\/em> development. In addition to the myriad technical obstacles faced by the developers, the studio has also been accused of false advertising. Aside from the base promise of their game being playable on current-generation consoles, <a href=\"https:\/\/www.reddit.com\/r\/cyberpunkgame\/comments\/kcve8s\/promised_but_missing_feature_list_will_update\/\">Redditors<\/a> have compiled a list of features  advertised by CD Projekt for <em>Cyberpunk<\/em> that are nowhere to be found in the final game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Upon release, the PC version of <em>Cyberpunk 2077<\/em> was met with critical acclaim for its approach to storytelling, expansive world design, and engaging combat, with much attention drawn to the game&#8217;s sense of progression and attention to detail. It&#8217;s approach to inclusivity, however, has received a mixed response.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">So, I&#39;ve been playing Cyber Punk 2077 and I have a few thoughts as a trans person. <br>On one hand, is it cool that you can give you female character a dick? I guess. Does that make me feel more seen\/represented as a trans person?? Not really.<\/p>&mdash; NexT Levul (@kat_blaque) <a href=\"https:\/\/twitter.com\/kat_blaque\/status\/1341351693452148736?ref_src=twsrc%5Etfw\">December 22, 2020<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Was pleased to spot this trans pride flag casually draped on the back of a truck in Cyberpunk 2077. This definitely makes up for a lot of the bugs! <a href=\"https:\/\/t.co\/AMfq6qG1cE\">pic.twitter.com\/AMfq6qG1cE<\/a><\/p>&mdash; Lars Cornelissen (@LSCornelissen) <a href=\"https:\/\/twitter.com\/LSCornelissen\/status\/1348923868833062912?ref_src=twsrc%5Etfw\">January 12, 2021<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The version of the game released on <strong>PlayStation 4<\/strong> and <strong>Xbox One<\/strong>, however, has been met with much less fanfare, with some gamers comparing the title&#8217;s disastrous launch to the spectacular failure of Billy McFarland&#8217;s Fyre Festival in 2017.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">is cyberpunk 2077 the fyre fest of video games<\/p>&mdash; Tim @ Lost &quot;My Mind&quot; Judgment (@T1mco) <a href=\"https:\/\/twitter.com\/T1mco\/status\/1339785168815439873?ref_src=twsrc%5Etfw\">December 18, 2020<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Whereas the PC version was lauded for its storytelling, with only occasional bugs interrupting the flow of gameplay, the PS4 and Xbox One versions of the game were regarded upon release as buggy, broken messes. One week after their <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-review\">initial review<\/a>, where they gave the PC version of the game a 9\/10, <strong>IGN<\/strong> published an <a href=\"https:\/\/www.ign.com\/articles\/cyberpunk-2077-for-xbox-one-and-playstation-4-review\">updated review<\/a> specifically covering the console versions. In it, they described the game as &#8220;[failing] to hit even the lowest bar of technical quality one should expect even when playing on lower-end hardware.&#8221;<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>&#8220;It performs so poorly that it makes combat, driving, and what is otherwise a master craft of storytelling legitimately difficult to look at. It is not an exaggeration to say that I\u2019ve felt nauseated after playing because of the terrible frame rate. It really is that bad&#8230;&#8221;<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Indeed, many players have reported frequent crashes and a deluge of performance issues and missing content plaguing their gameplay experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Perhaps CD Projekt Red should have taken a page out of <strong>343 Industries&#8217;<\/strong> book. The studio, a subsidiary of Microsoft, <a href=\"https:\/\/www.theverge.com\/2020\/8\/11\/21363769\/halo-infinite-delay-launch-2021-release-date-xbox-series-x\">announced in August<\/a> an almost year-long delay for their upcoming title, <strong><em>Halo Infinite<\/em><\/strong>. After a swathe of bad press over their <a href=\"https:\/\/www.youtube.com\/watch?v=n8UNxifbCBw\">less-than-stellar<\/a> gameplay showcase at E3 2020, 343 made the decision to delay the title until Fall 2021, a full year away from the game&#8217;s initial November 2020 release date. The decision was made after fans of the series responded overwhelmingly negatively to the graphical hiccups experienced during the presentation, including a now-memified low-resolution image of a Brute chieftain, known affectionately around the internet as &#8220;Craig&#8221;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"680\" height=\"580\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/1F622058-113E-4774-980F-46E42DBEFE7A_1_105_c.jpeg\" alt=\"\" class=\"wp-image-34887\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/1F622058-113E-4774-980F-46E42DBEFE7A_1_105_c.jpeg 680w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2021\/01\/1F622058-113E-4774-980F-46E42DBEFE7A_1_105_c-300x256.jpeg 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">343&#8217;s decision was received with support from the fanbase, who praised the company for giving its product the time and attention it deserves without forcing its employees to commit to hundreds of hours of crunch, an <a href=\"https:\/\/www.japantimes.co.jp\/news\/2020\/10\/02\/business\/video-game-development-crunch-overtime\/\">all-too-common<\/a> practice in the video game industry and one CD Projekt Red is certainly no stranger to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Players who purchased the PlayStation 4 version of <em>Cyberpunk 2077<\/em> were, in an unprecedented move, offered free refunds by Sony. The game was also promptly pulled from PlayStation&#8217;s online store, whereas Microsoft has opted to outfit online copies of the game with a warning of technical issues regarding the game&#8217;s performance on the Xbox One. CD Projekt Red <a href=\"https:\/\/www.cbr.com\/cyberpunk-2077-dlc-next-gen-updates\/\">has since pledged to dedicate 2021<\/a> to improvements towards the game&#8217;s performance on both consoles and PC, with the first major update set to go live in late January, with another, more significant update set to follow in the coming weeks.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Cyberpunk 2077<\/em> is now available on PlayStation 4, Xbox One, PC, and Google Stadia.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nThe development team behind 2020&#8217;s &#8220;Cyberpunk 2077&#8221; have issued a public statement.\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=34886\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;A Message from CD Projekt Red, Developers of &#8216;Cyberpunk 2077&#8217;&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":94,"featured_media":34888,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[2,24,20],"tags":[144,2208,2209,4574,181,471,531,544,547,626,787,790],"class_list":["post-34886","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-comics-videogames","category-gaming","category-videogames-2","tag-cd-project-red","tag-cd-projekt","tag-cd-projekt-red","tag-cyberpunk","tag-cyberpunk-2077","tag-microsoft","tag-pc","tag-playstation","tag-playstation-4","tag-sony","tag-xbox","tag-xbox-one","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Message from CD Projekt Red, Developers of &#039;Cyberpunk 2077&#039; - The Cultured Nerd<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theculturednerd.org\/?p=34886\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Message from CD Projekt Red, Developers of &#039;Cyberpunk 2077&#039; - The Cultured Nerd\" \/>\n<meta property=\"og:description\" content=\"The development team behind 2020&#039;s &quot;Cyberpunk 2077&quot; have issued a public statement. 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