{"id":31292,"date":"2020-10-04T17:36:45","date_gmt":"2020-10-05T00:36:45","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=31292"},"modified":"2020-10-21T09:48:44","modified_gmt":"2020-10-21T16:48:44","slug":"review-azure-saga-pathfinder","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=31292","title":{"rendered":"[Review] &#8220;Azure Saga: Pathfinder&#8221;"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/maxresdefault-1.jpg\" alt=\"\" class=\"wp-image-31295\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/maxresdefault-1.jpg 800w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/maxresdefault-1-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/maxresdefault-1-768x432.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Azure Saga: Pathfinder<\/em> is a turn based <strong>JRPG<\/strong> developed by <strong>MassHive Media<\/strong> for <strong>Nintendo Switch<\/strong>, <strong>PC<\/strong>, and now mobile. While this game has a unique premise and a gorgeous art style, I was overall unimpressed with the combat and exploration. While some aspects of the game I did like, others I just found to be very frustrating. For this review I will be focusing on the mobile version of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM-1024x576.png\" alt=\"\" class=\"wp-image-31296\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM-1024x576.png 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM-300x169.png 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM-768x432.png 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM-1536x864.png 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-12_03_2018-6_19_39-PM.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br> The story here focuses on <strong>Synch<\/strong>, a young explorer in search of his father. His quest leads him to a foreign seemingly less developed planet. <strong>Synch<\/strong> and his companion droid <strong>Noide<\/strong>, and others team up to escape the planet and find <strong>Synch<\/strong>\u2019s father. The story here is good but nothing amazing. I never found myself shocked or emotional but I understood the characters and their motivations. The dialogue can be a little stale and generic at times but I never cringed at it. The plot works and it\u2019s very easy to just turn your brain off and immerse yourself in the gameplay. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS-1024x576.jpg\" alt=\"\" class=\"wp-image-31297\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS-1024x576.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS-1536x864.jpg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Azure-Saga-Pathfinder-screenshot-iOS.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br> What grabbed my attention most was the incredible art style and presentation of the game. <em>Pathfinder<\/em> marries the styles of science fiction and fantasy, and while that could lead to conflicting designs and an inconsistent style, <em>Pathfinder<\/em> makes it work. While the differences are apparent, there is a great level of consistency that I appreciated. The color palette is visually pleasing, I was always happy to explore because the different maps all look so nice and distinct. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4-1024x576.jpg\" alt=\"\" class=\"wp-image-31299\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4-1024x576.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4-1536x864.jpg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Gameplay_Trailer.mp4.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br> This game&#8217;s performance was excellent on mobile. I didn\u2019t notice any slowdown, and it ran very smoothly. Load times were quick and unnoticed which is very appreciated. I didn\u2019t encounter any glitches or bugs of any kind. The overall performance of this game was really remarkable. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5-1024x576.jpg\" alt=\"\" class=\"wp-image-31301\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5-1024x576.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5-1536x864.jpg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/796317277_preview_Screenshot5.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br> <br> For movement, the game has a tilted top down overview of the area you\u2019re in. You move around with a joystick icon in the lower left corner. I noticed the Joystick decision made my movement feel a little sluggish and clunky. I think a D-pad Icon would have been a better fit here. While not a major problem, the joystick did make exploration only slightly tedious. <br><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Screenshot_10-1.jpg\" alt=\"\" class=\"wp-image-31300\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Screenshot_10-1.jpg 800w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Screenshot_10-1-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/Screenshot_10-1-768x432.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br> Combat is turn based but in this case, everyone in each party moves at the same time. Each character has a basic attack, and special attacks they unlock by leveling up. There is also a feature called united attack, which sees your party pool their special attacks for a combined amount of damage. However only certain party combinations have united attacks and has you choose who to comprise your party of. I like this element, it brings a layer of strategy, and it really made me think about who I&#8217;d want with me for combat. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"799\" height=\"369\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7.png\" alt=\"\" class=\"wp-image-31302\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7.png 799w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-300x139.png 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-768x355.png 768w\" sizes=\"auto, (max-width: 799px) 100vw, 799px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br>I noticed a lack of real enemy variety as well. Sure, most enemies have a distinct visual look and might be weak to a special attack, but their move sets are really similar, it makes combat feel quite tedious. They\u2019re just isn\u2019t enough variety in the enemies to make the combat very engaging.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"799\" height=\"369\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-1.png\" alt=\"\" class=\"wp-image-31303\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-1.png 799w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-1-300x139.png 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/8c74899b-cc0d-4e0c-8d1a-6d6316177ab7-1-768x355.png 768w\" sizes=\"auto, (max-width: 799px) 100vw, 799px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br>The music was pretty good background music for whatever I was doing. A lot of times in<strong> JRPG<\/strong>\u2019s I just turn on my own music but I didn&#8217;t feel the need to do that here. The sound effects however were pretty underwhelming, I noticed a lot of stock and reused sound effects over the course of the game. I noticed a lot of characters, despite using different weapons, had really similar sounding attacks. I think more diverse sound effects would go a long way in helping the combat as well, making each character have a distinct yet powerful sounding attack. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"614\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1521665176_03-1024x614.jpg\" alt=\"\" class=\"wp-image-31304\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1521665176_03-1024x614.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1521665176_03-300x180.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1521665176_03-768x461.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1521665176_03.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><br><em>Pathfinder<\/em> has many different areas to explore with some secrets and side quests along the way. However, none of these secret items or even the side quests interested me at all. The items you gain aren\u2019t weapons or armor, just rings and necklaces. If the game had more varied loot and more secrets hidden in it\u2019s worlds, I\u2019d definitely come back to it.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"577\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1552087531_large-1024x577.jpg\" alt=\"\" class=\"wp-image-31305\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1552087531_large-1024x577.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1552087531_large-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1552087531_large-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/10\/1552087531_large.jpg 1055w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><br><em>Azure Saga: Pathfinder<\/em> has some great art style and wonderful ideas in it. A lack of polish makes the game often feel like a chore to get through however. <em>Pathfinder<\/em> would have benefited from more diversity in how their enemies function and the loot. I\u2019d say in its current form, tedious and repetitive combat keep me from recommending the game. <br><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nAzure Saga: Pathfinder is a turn based JRPG developed by MassHive Media for Nintendo Switch, PC, and now mobile. While&hellip;\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=31292\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo; &#8220;Azure Saga: Pathfinder&#8221;&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":22,"featured_media":31307,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[24,15,20],"tags":[4267,4268,1209,756],"class_list":["post-31292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-reviews","category-videogames-2","tag-azure-saga-pathfinder","tag-jrpg","tag-rpg","tag-video-games","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[Review] &quot;Azure Saga: Pathfinder&quot; - The Cultured Nerd<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theculturednerd.org\/?p=31292\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Review] &quot;Azure Saga: Pathfinder&quot; - The Cultured Nerd\" \/>\n<meta property=\"og:description\" content=\"Azure Saga: Pathfinder is a turn based JRPG developed by MassHive Media for Nintendo Switch, PC, and now mobile. 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