﻿{"id":28383,"date":"2020-08-09T18:25:12","date_gmt":"2020-08-10T01:25:12","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=28383"},"modified":"2021-06-15T14:09:32","modified_gmt":"2021-06-15T21:09:32","slug":"cyberpunk-2077-may-herald-the-end-of-the-cutscenes-passive-player","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=28383","title":{"rendered":"&#8220;Cyberpunk 2077&#8221; May Herald the End of the Cutscene&#8217;s Passive Player"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077-1024x576.jpg\" alt=\"\" class=\"wp-image-28384\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077-1024x576.jpg 1024w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077-300x169.jpg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077-768x432.jpg 768w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077-1536x864.jpg 1536w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/08\/Cyberpunk2077.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ah, the classic cutscene, where your character is puppeteered through an expository event you must passively observe. But have no fear, <strong>CD Projekt Red<\/strong> seems to be flipping the concept on its head for <em><strong>Cyberpunk 2077<\/strong>.\u00a0<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/comicbook.com\/gaming\/news\/cyberpunk-2077-ps5-ps4-xbox-one-series-x-pc-feature-cutscenes\/\">Reportedly<\/a>, the developer intends to give the player more agency during cutscenes in <em>Cyberpunk 2077<\/em>, in the form of eliminating the fixed camera. This means that, at the very least, you&#8217;ll be able to look around throughout the scene. There may be factors you can observe that will affect the scene, which means you&#8217;ll have a leg up on what&#8217;s happening when you&#8217;re catapulted into the action.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/sirusgaming.com\/2020\/07\/30\/cyberpunk-2077-3\/\">Sirius Gaming<\/a> lays out this possible scenario:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>&#8220;When attempting to negotiate with potential muggers for instance, there might be movements from other characters surrounding you or your [party]. V, the protagonist, can actually glance around his or her sides to check on any hint that the situation might get bloody. Players can check if there is a suspicious car boot or glance at the guy behind the one they are talking to, seemingly slowly taking out something behind his back.&#8221;<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But there is a <a href=\"https:\/\/comicbook.com\/gaming\/news\/cyberpunk-2077-ps5-ps4-xbox-one-series-x-pc-feature-cutscenes\/\">warning<\/a> to keep in mind: &#8220;Being too antsy or jumpy in certain situations will presumably also have its disadvantages.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Further details on how CD Projekt Red will implement this feature consistently and freshly have not been discussed. But it could mean a whole new front for open-world RPGs, as well as upping the ante once again on immersive experiences. <em>Cyberpunk 2077 <\/em>has long championed the tool of player agency and choice in its world. Cutscenes tend to be the one place where there is little-to-no choice or interaction from the player, so a move away from exposition-only purposes would be pioneering.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Cyberpunk 2077<\/em> is scheduled for a November 19th launch, on PS4, Xbox One, Google Stadia, and PC. <a href=\"https:\/\/theculturednerd.org\/2020\/06\/xbox-series-x-smart-delivery-will-both-upgrade-your-games-and-retain-your-saves\/\">A next-gen version is intended eventually<\/a> for the PS5 and Xbox Series X.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Are you looking forward to experiencing how this cutscene feature will shape your gameplay? Will you be picking up a current-gen version at launch or waiting for holiday 2020? Let us know in the comments!<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nCD Projekt Red is freeing players from the fixed camera in &#8220;Cyberpunk 2077&#8221; cutscenes.\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=28383\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;&#8220;Cyberpunk 2077&#8221; May Herald the End of the Cutscene&#8217;s Passive Player&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":18,"featured_media":28384,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[24,20],"tags":[2209,181,2496,531,1101,1114,790,1611],"class_list":["post-28383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-videogames-2","tag-cd-projekt-red","tag-cyberpunk-2077","tag-google-stadia","tag-pc","tag-ps4-2","tag-ps5","tag-xbox-one","tag-xbox-series-x","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;Cyberpunk 2077&quot; May Herald the End of the Cutscene&#039;s Passive Player - The Cultured Nerd<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theculturednerd.org\/?p=28383\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;Cyberpunk 2077&quot; May Herald the End of the Cutscene&#039;s Passive Player - The Cultured Nerd\" \/>\n<meta property=\"og:description\" content=\"CD Projekt Red is freeing players from the fixed camera in &quot;Cyberpunk 2077&quot; cutscenes. 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