{"id":18691,"date":"2020-02-11T13:22:21","date_gmt":"2020-02-11T21:22:21","guid":{"rendered":"https:\/\/theculturednerd.org\/?p=18691"},"modified":"2020-02-19T10:06:32","modified_gmt":"2020-02-19T18:06:32","slug":"halo-infinite-team-develops-new-game-engine-slipspace","status":"publish","type":"post","link":"https:\/\/theculturednerd.org\/?p=18691","title":{"rendered":"Halo Infinite team develops new game engine, Slipspace"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"750\" height=\"500\" src=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/02\/BFD004FA-56CF-4707-A8D4-F02C14057353.jpeg\" alt=\"\" class=\"wp-image-18694\" srcset=\"https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/02\/BFD004FA-56CF-4707-A8D4-F02C14057353.jpeg 750w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/02\/BFD004FA-56CF-4707-A8D4-F02C14057353-300x200.jpeg 300w, https:\/\/theculturednerd.org\/wp-content\/uploads\/2020\/02\/BFD004FA-56CF-4707-A8D4-F02C14057353-165x109.jpeg 165w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">With <strong>Halo Infinite<\/strong> set to release this holiday season as a launch title to the new <a href=\"https:\/\/www.xbox.com\/en-US\/consoles\/xbox-series-x\">Xbox Series X<\/a>, the team at <strong>343 Industries<\/strong> also announced they developed a brand new game-engine, <strong>Slipspace<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to <em>Halo Franchise Director Frank O\u2019Connor<\/em>, the Slipspace engine is designed for &#8220;next-generation&#8221; game development, and also to be easier to work with.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow\"><p>\u201cWe had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster&#8230;This technical groundwork is vital to build a platform for the future of Halo.\u201d<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">In a <a href=\"https:\/\/youtu.be\/ybmy2HfNfbs\">video<\/a> from 343 Industries, <em>Engineering Director David Berger<\/em> said that the new engine allows the team to do things that weren\u2019t possible with previous, older game-making tools.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-style-large is-layout-flow wp-block-quote-is-layout-flow\"><p>&#8220;You have to make tools that allow you to make new features that allow you to make features that weren&#8217;t thought about [before]. You&#8217;ve gotta give the content-creators room to ideate outside of that.&#8221;<\/p><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Designers are more empowered themselves to actually tackle a problem and prototype something quicker and faster than we&#8217;ve ever done before,&#8221; says <em>Multiplayer Director Tom French<\/em>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It seems that one of the biggest benefits of Slipspace is to modify, create, implement, and update on the fly. Something that Next Gen consoles will want to do. In the era where gamers have a voice to share with those who create these games, it would be wise to hear out what works from the direct thousands, millions that consume the product. And according to the video from 343, it sounds like they are and will listen to your voices. One example of developers listening to its audience, split-screen Co-Op will be returning after it met criticism for its removal in Halo 5. Keep speaking, they\u2019ll keep hearing it!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There is also the rumor of a <a href=\"https:\/\/www.gamespot.com\/articles\/halo-infinite-dev-343-downplays-that-grappling-hoo\/1100-6473310\/\">grapple hook<\/a> being instituted in Halo Infinite. It was neither confirmed nor denied by the studio, but I take that as developers using Slipspace to try new gameplay mechanics and to see what sticks. Very excited to see what the new game engine can do with the future of Halo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Halo Infinite is the 6th main game in the franchise, releasing this holiday season 2020 on Xbox Series X, Xbox One, and PC.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"jetpack-video-wrapper\"><iframe loading=\"lazy\" title=\"We Are 343 Industries\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/ybmy2HfNfbs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<div class=\"entry-summary\">\nHalo Infinite team develops new game engine, Slipspace, for next generation gaming.\n<\/div>\n<div class=\"link-more\"><a href=\"https:\/\/theculturednerd.org\/?p=18691\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &ldquo;Halo Infinite team develops new game engine, Slipspace&rdquo;<\/span>&hellip;<\/a><\/div>\n","protected":false},"author":38,"featured_media":18693,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[24,20],"tags":[1635,328,1634,471,531,1636,790,1611],"class_list":["post-18691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-videogames-2","tag-343-industries","tag-halo","tag-halo-infinite","tag-microsoft","tag-pc","tag-slipspace","tag-xbox-one","tag-xbox-series-x","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Halo Infinite team develops new game engine, Slipspace - The Cultured Nerd<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theculturednerd.org\/?p=18691\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Halo Infinite team develops new game engine, Slipspace - The Cultured Nerd\" \/>\n<meta property=\"og:description\" content=\"Halo Infinite team develops new game engine, Slipspace, for next generation gaming. 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